![]() ![]() They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)įix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.įix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. Palette effects are emulated in black-and-white mode, and not just in color mode. The original would sometimes add an extra pixel. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.Īll text is drawn using the font's defined character spacing. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room.Īdd missing music in Venice. Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.įix Henry Sr. This enhancement is always enabled, since this part of the game is almost unplayable, otherwise. Make the biplane controls usable again in the FM Towns version. "VGA" also includes the later Macintosh port, but not the FM Towns version. ![]() "Macintosh" refers to the old 16-color version. While going outside with an incomplete space suit on Mars, ignore a character turn animation which made it very difficult to quickly return to safety.įix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it. ![]() Zak McKracken and the Alien Mindbenders Added Let the "Unlock" verb appear as intended in the Italian version. This typo does not appear in later - or earlier - versions. Make it possible to click on the sentence line to execute a command, like the manual says.įix a typo ("tring" where it should be "trying") in Syd's biography in the English version. Her music could suddenly resume even though her CD player was turned off.įix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only). Otherwise, the power could never return, bringing to an unintended dead-end.įix Wendy's music not being properly stopped. ![]() Fred has the power turned off to repair the Zom-B-Matic. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.įorce the power back on, if entering the lab while Dr. Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. Subtitles can be skipped with the '.' key, like in later games.įix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior. That said, here is a list of the enhancements that it currently covers, indicating both when the enhancement was first added and when it was made optional. Sometimes ScummVM's implementation of a feature always differed slightly from the original, sometimes workarounds are for game-breaking bugs, some workarounds are already optional, and some just aren't covered by the setting yet. Note that disabling these options will still not necessarily make the game behave exactly like the original. Since some have expressed the desire to restore the original behavior, some games now have a number of settings for game-specific enhancements: ScummVM adds a number of little enhancements/workarounds to several SCUMM games, sometimes based on the behavior in other versions of the same game. 15 Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch.14 Freddi Fish 3: The Case of the Stolen Conch Shell.8 Indiana Jones and the Fate of Atlantis.3 Zak McKracken and the Alien Mindbenders. ![]()
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